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Frost Giant Guide

Frost Giant

Frost Giant behemoth raid — icicle placement, Call of the Ancient cavalry rotation, healing window, and safe zones.

Rewards:

400
6h
500,000
500,000
0

Stats

attack
0
health
0
power
0
defense
0
movement speed
battle duration
0

Skills in Lair

Healing Manastone
Glacial Fissures
Snowball Fight
Frost Spire
Howling Winds
Realm of Rime
Snowboulder
Call of the Ancestors
Frost Manastone
Primal Strength
Implacable
Furied Swing
Shattering Stomp
Icebreaker
Skullshaker
My Cave, My Rules

Skills in Alliance

No skills available

❄️ Frost Giant Behemoth — Raid Guide

  • Mandatory: Be online 30 minutes before the scheduled start (exact date/time TBD by leadership).
  • Troops: Balanced raid — tanks to hold position, ranged for damage, exactly 10 Cavalry assigned for Manastone duty in phase 2.
  • Formation: Move as one unit behind icicles; only designated players step out when marked.
  • Key: Icicle placement wins or loses the fight — never stack icicles or block lanes.

🧭 Phase 1 — DPS & Icicles

  • Frost Giant targets 2–3 legions with a blue ground circle.
  • An icicle spawns at your position after a short delay — move early so it lands where the raid needs it.
  • Boss attacks overlap with icicle mechanics — treat telegraphs as higher priority than meter.

Icicle rules

  • Never place icicles on top of each other.
  • Leave clear paths for the raid to rotate.
  • Bad placement = blocked allies and unnecessary deaths.

Dodge priority

  • Red rectangle → move immediately.
  • Red circle → ice ball — step out.
  • Mechanics > DPS at all times.

Phase transition

  • A massive attack is coming — hide behind an icicle in the blue safe zone.

✔ Goal: Clean icicle layout, everyone alive into phase 2.


🟡 Phase 2 — Call of the Ancient

  • The Giant gains 100% defense (damage reduction).
  • Only the 10 designated Cavalry collect Manastones.
  • Each stone removes 10% of that defense buff; at 0%, full damage resumes.

Everyone else

  • Stay grouped behind one icicle.
  • When a player is marked, they move in front of the stack as called.
  • When that icicle breaks, the whole group moves together to the next safe icicle.
  • No spreading — stragglers die.

💎 Strategy: Cavalry focus stones only; the raid is a single blob behind cover until defense is stripped.


💚 Healing Window

  • After phase 2, Mana Stones spawn (Healing Manastone window).
  • Ranged units heal first when leadership calls it.
  • Tank pulls the Giant away from the pile so the raid can collect safely.
  • Use the breather to reset — phase 1-style mechanics return next.

✔ Goal: Top off lightly wounded units and reposition before the next cycle.


⏰ Enrage Timer

  • 8 minutes after battle starts, Glacial Fissures enrages the Frost Giant — Groundspike will instantly kill Legions still inside the Lair.
  • Plan DPS and mechanics so the fight does not reach this state.

🚨 Time limit: Treat 8 minutes as a hard cap unless your raid has the DPS to end earlier.


📌 Absolute Rules

  • Do not stack icicles.
  • Cavalry only pick stones in phase 2.
  • Move as one unit — no solo heroes.
  • Mechanics > DPS > ego.

✅ Victory Condition

  • Icicles spaced for movement and blue-zone hides on big hits.
  • Cavalry clears the 100% defense layer without others stealing stones.
  • Raid heals during the Manastone window and re-enters phase 1 cleanly.
  • Boss dies before 8-minute enrage.

Stay alive. Stay grouped. Kill the Giant. ❄️⚔️